What's new in version 0.54 -Added palette loading from Cygne 1.0 Win savestates (*.wss) -Added a separate tool window for the color palette -Added a button to switch manually between 256,16 and 2 colors display -Added a scrollbar to the Browser Controls to select the tweak value of the address -New config file format What's new in version 0.53 -Added savestate palette loading support for: -NEStickle 0.42 (*.st?) -No$GMB 2.5 (*.sna) -VGBA r1.0 (*.sav) (not r1.1) -ZSNES 1.30b (*.zs?) -Boycott Advance 0.22b -Added a palette shift function to the Editor Controls -Added 'Tile and Palette C/C++ Converter' tool -Added zlib.dll to the archive (needed for the Boycott Advance savestates) -Reloacted the Palette tool to the bottom of the Color Set tool -Some minor bugfixes What's new in version 0.52 -Added a Palette Tool which can read and write 15 bbp RGB and BGR palettes from and to file -Added Microsoft RIFF color palette load and save support -Added Tile Layer DOS color palette save support -Loading and saving different palette formats was reduced to two buttons in the Color Set tool -Fixed the Color Set's Apply button which only copied 16 instead of 256 colors -Added a readme to the zip archive containing a small manual and lots of spelling mistakes What's new in version 0.51 -The BMP Import/Export tool has been updated; images are now saved as 128x128x256 BMP's -The bottom-right status bar is now displaying some more useful information -By rightclicking on the Editor in Paint and Fill mode will select that color for painting What's new in version 0.5 -Added support for up to 256 colors to the Browser, Editor and Color Set tool -Added new tile modes: -Gameboy Advanced (GBA 256 colors) -Super Nintendo (256 colors) -Fixed the Genesis tile mode -Added a 'Create Random Palette' button to the Color Set tool which produces a random 256 color palette -Added a new Color tool which makes it easier to edit colors of the palette -Readded menu bar functions What's new in version 0.45 -Added new tile mode: -Gameboy Advanced (GBA 16 colors) What's new in version 0.44 -Added new tile modes: -Virtual Boy (4 colors) -Sega Genesis (16 colors; BIN format only) ! Use a program like SMD2BIN to convert the unsupported SMD Genesis ROMs to BIN format! -Game Gear/Master System (16 colors) -Super Nintendo (8 colors) -Added scrollbars to the editor -Added a small button between the editor scrollbars which resizes the editor to show the full 16x16 tiles -Added some more ROM file extensions -The minimum number of lines in the browser was raised to six What's new in version 0.43 -Added a config file which saves the windows' positions and some other states and some controls for it to the options -The BMP Import/Export tool is more compatible with BMPs saved with MS Paint or Paint Shop -Fixed a problem with write-protected files What's new in version 0.421 -Fixed a big bug in the 'Editor Address Pattern' tool What's new in version 0.42 -Added 'BMP Import' and 'BMP Export' tools for 128x128 pixel 16 colors bitmap files (*.BMP) -Added an 'Editor Address Pattern' tool which uses *.EAP files to save and load up to 64 patterns of tiles from file into the editor and back -Added keyboard hotkey to Browser and Editor (look at keys.txt for more details) -Fixed a bug which caused crashes when deleting a single tile -Removed the boxes for tweaking the address because they became obsolete with the adding of keyboard support What's new in version 0.41 -Added copying a tile directly from the browser into the editor by dragging & dropping -Added saving a tile from the editor to a position in the browser by d&d -Added rearranging of tiles in the editor by d&d -Added the feature to copy multiple tiles with the same address again -Added a check box to the Options which can be used to disable the Save Warning -Fixed a bug that cleared the editor when a new file was opened -Fixed a minor problem that could slow down the editor when manipulating a single tile -Drawing on a part of the editor that is not visible is not possible anymore What's new in version 0.4 -New interface and layout using MDI windows -New core for saving and loading tiles -The Browser can now be resized from 2x2 to 16x16 tiles -New Editor core bringing the following changes: -The Editor's size is now 16x16 tiles -A tile can only be copied once from file to editor. Multiple tiles with the same address are not allowed anymore -Write protecting a tile in the editor has been removed -A flipped or rotated tile will no longer be flipped back to its original orientation when saving -The hexadecimal address of a tile is now displayed in the Tile Control tool -Added rotating a tile by 90 degrees -Removed the BMP Import/Export tool (too buggy at the moment) -Removed the menu bar (might be readded later) What's new in version 0.34 -Added loading a 15 bits per color palette from the opened Browser file to the Color Set tool -When loading a palette the three missing program colors (grid/selection/noncopied color) are now added to the palette using the standart program colors What's new in version 0.33 -Added loading and saving of color palettes in custom PAL files -Added loading and saving of bookmarks in custom BKM files -Added loading of Tile Layer v.050b palette files (*.pal) -Added a tool to measure the time it takes to load and draw the browser window. In the Options menu there is a check box to activate this feature -Moved the two standart color palettes into the TilEd.pal file and out of the executable What's new in version 0.32 -Fixed NES tile mode which loaded the second bitplain incorrectly -Added a 'Colors' menu item to let you select colors in the editor's pop-up menu -Readded COMDLG32.OCX to the TilEd zip archive What's new in version 0.31 -Rewrote loading and saving using mostly API functions (might be faster on some machines) -Changed the design a bit to make TilEd fit on a 800x600 screen. -The 'Info' tool now shows the address of a tile in hex -Increased the zoom ability to make one tile fit the whole editor window -Added a main menu -Added a switch to hide/show the new main menu -Main menu folders are shown as popup menus when clicking on the editor or browser with the right mouse button or when double-clicking a tile in the editor in 'Selection' mode -Added a history file list -Added a 'File Information' -Added a 'Checksum Repair' tool found in the 'File Info' tool -Added a 'BMP Import/Export tool' can save the whole content of the editor in a BMP file (80x80 16 colors) and load BMPs with the same size and number of colors into the editor again -Added an image just to fill up some empty space -TilEd.exe has a new icon -Goto to http://members.tripod.de/MrClick/Tileeditor/index.html to download COMDLG32.OCX in case you get a 'missing file' error What's new in version 0.3 -Changed the name: MrClick's Gameboy Tile Editor is now MrClick's TilEd -Added new tile modes. Now you can view and save tiles in Gameboy (4 colors), NES (4 colors), Neo Geo Pocket (4 colors), Super Nintendo (16 colors) ROMs and 1 byte per pixel (2 color) tiles (that's why I changed the name) -Added a selection box to choose between the 5 tile modes -Increased the number of colors used in the editor to 16 for SNES mode -Added two new tools: A bookmark tool and a color set tool What's new in version 0.22 -Fixed the editor -The editor's content will not be deleted when opening a new file. Now you can copy tiles from one ROM into the other. -The editor is also open and fully functional even when no file is opened What's new in version 0.21 -Fixed some general saving problems -Replaced every button's caption by an icon and added tool tips -Replaced the menu bar's functions by buttons -Added an 'Option' window -Added a new editor mode 'Fill' for quickly painting over whole tiles in one color -Added zoom capability to browser window -Added new tool 'Tile Control'. -In the editor singles tiles can be flipped around the x- and y-axis, write protected, reloaded, saved to file, saved to user defined address, saved to a selected tile in the browser -Added a function to hide all tiles in the editor that were not copied from the browser -COMDLG32.OCX is now included in the zip archive What's new in version 0.12 -Fixed the 'Reload' button -Fixed the browser and editor window so you want get an overflow when moving over them quickly -Fixed the 'Add to address' element -Added a grid to the editor -Added a selection box to the browser -Added a 'Change selection color' in the 'Option' menu -Changed the layout to allow new features in future releases