Saturday, 30th September 2001 - New release:
MrClick's TilEd 0.54 whatsnew.txt
There is a new emulator out for a system new to emulation.
Cygne by Dox introduces Wonderswan Color emulation at a level that I never
expected to be reached in these days already since there are no official
documents on Bandai's handheld. What is even better about Cygne is that
it has savestate support and - guess what - Cygne savestate color palette
loading is part of this TilEd update. Thanks to Dox for the info about
the palettes. So all who plan to translate Final Fantasy 1 or 2 for the
Wonderswan can do it with the right colors now without having to create
the palette all by themselves. Funny thing is that the Wonderswan has one
format for 4 color tiles which is the same as Gameboy but two 16 color
tile formats, namely Genesis and Master System. Not only that Bandai had
to do the two 16 color tile thing, they had to choose the two most complex
tile formats out there (except maybe PC Engine tiles). Having this great
freedom for the developers to choose from those two, Squaresoft used only
Master System tiles in Final Fanatsy 1 and only Genesis tiles in Final
Fanatsy 2. It's tile madness!
Other new TilEd gizmos: a seperate color palette window,
4 colors only palette display, choose freely if you want 256, 16 or 2 colors
displayed, scrollbar to tweak the address. That mainly covers it.
Start using MrClick's
TilEd 0.54 today and lose weight with it.
Wednesday, 23th August 2001 - New release: MrClick's TilEd
It's been awhile since I last took a look at TilEd. Thanks
to Snowbro's Tile Layer update I also got interested in color palette loading
from emulator savestates. I search through some savestates for different
systems, exchanged my findings with Snowbro himself and talked to some
emu authors. The result: TilEd now loads color palettes from ZSnes, NESticle,
No$Gmb, Boycott Advance and VGBA release 0.10. I haven't figured out the
VGBA 0.11 savestates which are in contrast to 0.10 savestates compressed
using gzip (really great GNU compression library; thanks to the zlib authors)
and the color palettes seem to be in a weird format (or I am just to dump
to find them). All other savestates are compatible with the newest versions
of the emulators to date. Boycott Advance savestate loading was tested
with the 0.22 private beta. I strongly suggest you register this emu too
by sending a postcard and not use leaked betas. It is important today that
emu authors get as much support by the users as possible, even if it is
only a postcard.
Back to TilEd news. Since TilEd palettes are always 256
colors, I added a palette shift tool to the editor controls.
Why it takes me more and more time to update TilEd? First
thing is I don't really know what to add to TilEd and I don't get any feedback
so there isn't anything to fix as it seems. Second thing is that having
finished school I have to see what I want to do the next years to come.
I decided to study a bit and if they don't make me a proffesor I just go
on being a student for the rest of my life. Sounds like a plan, I say.
Yet, it is more timeconsuming then it might sound and I also got myself
some jobs to afford going on with my ritzy lifestyle.
However I did some experiments with different hobbies
that might be profitable one way or the other. I tried everything from
ascii art (which is fun) to building arcade cabinets and I did some C GBA
programming. There I got the idea for a little tool I also added to TilEd.
With this little tool you can convert sprites and color palettes into C/C++
header files which can be easily included in any GBA C code. So you can
use TilEd to draw new tiles for your GBA projects or arrange color palettes
or you can convert tiles from any kind of ROM (and of course color palettes
too) and reuse them in your games. Even though I started to use command
line tools to convert my GBA graphics I still think it is a cool tool.
I hope at least one user can make use of it.
The guy next door could have one already. So don't miss
out and order your own MrClick's TilEd
0.53 right now.
Monday, 12th June 2001 - New release: MrClick's
Been some time since I updated TilEd. What I did most
of the time was playing around with methods to find color palettes in ROMs
without having to debug them or using emulator savestates. I found some
nice routines and also tried to include some of them in TilEd. The problem
with TilEd is that a) it's goddamn slow b) it's not effective to include
even more stuff in TilEd. I think about writing a new program which deals
only with color palette searching and extraction.
What I have added to TilEd is a Palette Tool. With this
little tool you can load RGB and BGR 15 bit palettes from file and write
them back again when you know the address of the palette. Also I fixed
some issues in the Color Set tool and added support for Microsoft RIFF
Furthermore, I added a readme to the archive for those
who get confused by TilEd.
Have a productive summer with MrClick's
Wednesday, 18th April 2001 - Correct link
to TilEd 0.51
The link I posted on this page to the new TilEd 0.51 was
wrong. If anybody downloaded TilEd using this link you got TilEd 0.5 instead
of 0.51. Sorry for the mixup.
Here's the one and only correct link to MrClick's
If you used the Download
page you got the right version 0.51. If your still in doubt look at TilEd's
main windows caption and it will tell you which version you have.
Tuesday, 17th April 2001 - New document: Console and Handheld
Tile Formats 0.1
As requested on the message board I updated and now release
a little document I wrote some time ago. I do not think it is very good
since I am not very good at writing manuals or technicals docs but if you
are looking for information of GBA tiles why not give it a shot. If you
are just interrested in the GBA tiles I can tell you that they are simple
bitmaps of 4 and 8 bit pixels.
Get your very own Console
and Handheld Tile Formats 0.1 document now.
Zophar is the number one news site regarding emulation
and ROM translation and hacking on one page (and my host). It is also the
only news site I inform about new releases of TilEd. So you should bookmark
it and visit it every time you log on to the Internet.
This tile editor has such a long tradition that it has
become the backbone of ROM translation. The DOS versions a classic and
the Windows version is very flexible and supports mutiple files. When TilEd
fails this is the program you should use. As it is written mostly in assembly
language it is also fast as hell.
Besides his NES emulator JNES, Jabo wrote a tool simmillar
to my HiColEd.
is a one man only project. The only person you can contact is .
You can of course E-mail me but I would
prefere it if you post your bug report or ideas on TilEd's
message board. If you post a bug report please include the following
informations: Your operation system, the error message and what exactly
you tried to do when the error occured. If you do not get an error message
because for example your computer hangs when starting TilEd then I do not
think that I can help you because I am not able to simulate such an error.
If you get an error message and already know what could have caused it
(if you understand how to program Win32 or Visual Basic) then please tell
me so I can fix the problem even faster.